Virtual Reality (VR)

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Virtual Reality for Events, Training, Branding, and Digital Showrooms

We create interactive virtual environments accessible via headsets (Meta Quest, HTC Vive) or desktop/mobile, providing engaging and memorable immersive experiences.

What We Offer

We design virtual environments accessible through headsets or browsers for immersive training, experiential storytelling, showrooms, or events. Our solutions combine realistic 3D, interactivity, and performance to deliver an engaging, useful, and measurable immersive experience.

What We Can Create with Virtual Reality

  • Custom spaces where visitors can move around, explore products, interact with videos, links, and 3D objects.

  • Ideal for businesses, museums, retail, tourism, automotive, and design.

  • Educational environments for training on machinery, safety, and technical procedures.

  • “Learning-by-doing” experiences for onboarding, HR, and educational institutions.

  • VR exhibitions, dreamlike or thematic environments for trade fairs, cultural events, and brand activations.

  • Artistic or narrative experiences accessible from a headset or PC.

  • Environments for hybrid or fully virtual events with avatars, interactive stations, booths, and branded spaces.

  • Multi-user support, voice chat, and integrated presentations.

Technologies Used

3D Engines

Unity, Unreal Engine

Supported Headsets

Meta Quest, Quest Pro, HTC Vive, Pico

Cross-Platform Access

VR, desktop, mobile browser

Networking

Photon, Normcore, Spatial SDK

Output

WebGL, APK for sideloading, native apps on stores or standalone

How We Work

Immersive Environment Design

We define the virtual scenario, interactions, and the type of experience (narrative, exploratory, educational...).

3D Content Creation

We model environments, objects, and characters optimized for VR use.

Development on 3D Engines

We use Unity or Unreal to create experiences compatible with Meta Quest, WebVR, or PC VR.

Advanced Feature Integration

Teleportation, physical interactions, guided tutorials, multiplayer, gesture recognition.

Distribution and Onboarding

We support the publishing process, assist with headsets, and train your team to use the experience.

Frequently Asked Questions

FAQ

No. All the VR environments we develop can also be explored from desktop and mobile browsers, though with reduced functionality compared to using a headset.

Absolutely. We can add info points, videos, external links, quizzes, hotspots, NPCs, and mini-games.

Yes, we develop multi-user experiences with avatars, voice chat, and live interaction for events, meetings, presentations, or guided tours.

It depends on the complexity of the environment, the number of interactions, and the desired compatibility (headset-only or also browser). Prices start at around €4,000–5,000 for simple environments.

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